Your ideas!
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HazewinDog | Date: Monday, 06/07/2009, 13:46 | Message # 1 |
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| Heya! here you can post all of your ideas for Crashday 2! track pieces, textures, cars, functions... anything! I say: the more the better! just post it, even if you think it might not be possible. 
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HazewinDog | Date: Monday, 06/07/2009, 14:15 | Message # 2 |
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| Ok, ill start with my best idea. The idea is for the Track Editor. This looks like a simple drawing, and it is. it is supposed to be like the track editor. The idea is like you can just draw a line (which you for example choose to be a tunnel) and then make the curves exactly like you want it to be. This way you would be able to make unlimited variations of tracks! (In the image the black is highway, red is bridge and yellow is normal road) Though, i dont think we are able to make this possible, haha.
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Cheeraz | Date: Monday, 06/07/2009, 20:07 | Message # 3 |
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| autoupdater :D
http://www.crashfans.pl
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DromEd | Date: Tuesday, 07/07/2009, 09:44 | Message # 4 |
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| Totaly impossible...or if anyone could get CD source code, I could not understand all, but i can understand a few of codes :) I really would like to edit that track editor...make 99m automatically possible without need QME (this IS actually possible, i need to find witch value in the *exe of CD to lock...) and make tracks size mutch longer...on v2, 2000 is ridiculous...wanna at least 9000 (i did look on the *exe too, but exe dosen't need to be responsable of this, i find no info about this)
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Seto_Kaiba | Date: Thursday, 09/07/2009, 11:42 | Message # 5 |
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| Quote (HazewinDog) The idea is for the Track Editor. The idea is like you can just draw a line (which you for example choose to be a tunnel) and then make the curves exactly like you want it to be. This way you would be able to make unlimited variations of tracks! This is horinzontaly impossible. But this is a good idea. You can do it verticaly (with terrains) already We'd better cogitate about possible stuff !
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SpewBoy | Date: Sunday, 16/08/2009, 21:02 | Message # 6 |
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| lol haze,u can make it i can help but i cant make it xD,u better sell all tnose mods 4 money,make a crashday 2 xD with a lot of mods and i have friend what can help ya,he is a game maker lol like me xP but he is better so....soo.... [img]http://images.google.cz/imgres?imgurl=http://img166.imageshack.us/img166/457/footerxa0.jpg&imgrefurl=http://www.crashday-game.de/forum/viewtopic.php%3Ft%3D3043&usg=__JNAPPYrGxCoi63AahdRa2VWcF5Q=&h=150&w=800&sz=112&hl=cs&start=8&um=1&tbnid=T-8m32siR35EbM:&tbnh=27&tbnw=143&prev=/images%3Fq%3Dspewboy%2Bpictures%26hl%3Dcs%26lr%3D%26rlz%3D1R2SKPB_enCZ338%26sa%3DX%26um%3D1[/img] Added (16/08/2009, 21:02) --------------------------------------------- oups sorry xD,i wanted 2 send this 2 someone lol oups
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Ben_1701_E | Date: Friday, 01/01/2010, 13:13 | Message # 7 |
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| Quote (DromEd) and make tracks size mutch longer...on v2, 2000 is ridiculous...wanna at least 9000 (i did look on the *exe too, but exe dosen't need to be responsable of this, i find no info about this) really, don't talk ridiculous shit, as you may remember you have started a thread here at 2008-12-27 13:04:38 and i have to say, if this doesn't proof hes a number 1 faker, who thinks hes master of everything (but in reality who knows nothing but nothing) so come on and let us see som proofs (menus, this thing i have spoken about,...) Anyway, i will now start with the HUD, as menu has been finished. I guess the def HUD should now be in front of every1's eye, to say it before we start, the postions of the HUD-Elements (Speedometer, Arrow,...) are NOT changeable (as far as i know). maybe i can kinda "cheat" with other tex image's ratio's but i don't think so. The HUD should match to the glass-stile menu of course. Any Ideas here? I ll post an image of def HUD, for ya to dl,edit and reupload to have a better idea of what are you talking about if neccasary here ya all go: i am looking forward to ideas^^
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HazewinDog | Date: Friday, 01/01/2010, 13:46 | Message # 8 |
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| Ben, cant you do it like this?: Normal: Modified: This shows the size of the image, and the color is where, for example, the hud arrow is in the image. The white is transparent. Would this way the new image be 'resized' to meet the original image's size, or would this actually change the position?
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Ben_1701_E | Date: Friday, 01/01/2010, 17:36 | Message # 9 |
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| not sure what you mean, if i may increase size of image, but not the texture (arrow) itself, you ask if that rezises the texture or changes the postion? if so, i also thought that way actually, i guess that would resize the arrow dramatically EDIT: i have tried it with the arrow, and it fully ruined the mapping, as i assume it is a textured model. I can increase texture quality (size) and of course som nice glass effects here aswell, but the visability is another point. I ll try and edit again afterwards
Message edited by Ben_1701_E - Friday, 01/01/2010, 17:46 |
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HazewinDog | Date: Saturday, 02/01/2010, 00:29 | Message # 10 |
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| ok.
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quaqua | Date: Tuesday, 09/12/2014, 09:33 | Message # 11 |
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| mine ejector on every car! traps like deathrace 2000! absurd bonus cars (for example a stagecoach with real horses!) Added (09/12/2014, 09:33) --------------------------------------------- SafaDate: Monday, 27/10/2014, 23:46 | Message # 1 Total Noob Group: UsersMessages: 6Reputation: 1 ±Reproofs: 0% Status: Offline 8 Track: Race + Wrecking Have fun with the chaos! Damage: Medium ========================================= Air warz: Wrecking Objective: Wreck your opponents by smashing them in the air! Damage: (Modified game.dbs) ========================================= Damage:High Weapons:Double Missiles & Guns Vehicle: Incubator ========================================= Approach to danger: Wrecking Another track that is great for chaos!
Damage:High Weapons:Double Missiles & Guns Vehicle: Incubator ========================================= Cooldown: Objective: Hide in this small map! You have 1 minute to hide.
Basically, this is Hide and Seek.
Rules: 1) Hiders has 1 min to hide 2) NO Map ( F2 & F4 ) 3) Don't hide in same place with someone 4) Absolutely no trolling 5) Seeker has to find hiders before time runs out.
Damage: Low Weapons Disabled Vehicle: Incubator ========================================= Crashday: Race + Wrecking Another track made for race 'n derby
Damage: Medium Weapons:Disabled Class: B / C ========================================= Football: Objective: Shoot flag to CP! Requires a modified game.dbs ========================================= Group stunts: Wrecking Objective: Jump with your car and wreck these attackers!
Damage: High Weapons: Double Missiles & Guns Vehicle: Incubator ========================================= MARKED MAN: My very first event.
MM1: P2P Objective: Reach to finish before they eliminate you!
1) 3 Seconds countdown for escaper 2) NO Team Attack. 3) Wreck the escaper before he reaches to finish!
Damage: Medium Weapons: Single Missiles & Guns Chasers: Incubator Escaper: Free Choice
========================================= MM 1.1: P2P Same with first version.There's no countdown and weapons this time
Damage: High Weapons Disabled Chasers: Incubator Escaper: Free Choice
========================================= MM 2.0 P2P Objective: Reach to finish before cops wreck you! This time, cops are using spectrans as police cars and blocking the roads! Almost any map is suitable for this.
1) 3 Seconds countdown for escaper 2) NO Team Attack 3) Block the roads or chase the suspect!
Damage: High Weapons: Disabled Cops: Spectran Suspect: Free Choice ========================================= MM 2.01 (Free Run) Almost same as 2.0
Chasers: Spectran Escaper: C Class Damage: Low Weapons: Single Missiles & Guns Objective: Survive 7 mins to win! ========================================= MM 3.0 (Lap) Hatchbacks(Cube RS & Buster & Hunter) are trying to wreck the Wrecker in a 2 Lap Race!
This one is not that great...but i'll still explain this one.
1) No Teammate Attack 2) Wreck the escaper before he completes the race!
Damage: Low Weapons: Single Missiles & Guns Chasers: Cube RS / Buster / Hunter Escaper: Wrecker ========================================= MM 4.0 (Free run)
Objective: Survive in this map for 5 mins! Chasers will do anything to wreck your car
1) No Teammate Attacking 2) 5 Mins Time (We use Stunt Show Timer for this 3) NO R 4) NO HUD (CTRL+SHIFT+H) Damage: Low Weapons: Single Missiles & Guns Chasers: Incubator Escaper: Free Choice ========================================= Narrow Escape: P2P
Objective: Escape to finish line by passing narrow roads! Chasers have to bust escaper by surrounding him
Damage: Medium Weapons Disabled Vehicle: Incubator ========================================= Neighborhood Sniper: P2P + Wrecking Objective: Reach to finish line in one piece! Chasers have to camp somehwere in road, bridge, roof... and wait for escaper to come.Guns are huge factor in this game mode.
1) 1 Minute waiting time for escaper 2) Wait for escaper to approach 3) No attacking before the 1 min countdown
Damage: High Weapons: Double Missiles & Minigun Escaper: Wrecker Chaser: Incubator ========================================= NFS Drag: P2P Objective: Reach to finish line without crashing objects! Inspired by Drags from Underground Series.Requires a special game.dbs
Vehicle: D / B / A Class (No Incubator)
v1: Straight road with lots of cars
v2: Straight road which ends with a bridge ramp.Less cars
v3: Straight road which contains 4 racetrack ramps.Most difficult one...chaos guaranteed ========================================= Nightmare: Wrecking Objective: Survive in this small map for 5 mins while being chased by Wreckers! Ambience: Hell
1) Wreck the escaper 2) NO HUD
Damage: Medium Weapons: Single Missiles & Minigun Chasers: Wrecker Escaper: Free Choice ========================================= Roof Derby: Wrecking Objective: Wreck your opponents by fighting them in the roof!
1) Do NOT Fall.This will disqualify you 2) NO Recovery
Damage: Medium Weapons Disabled Vehicle: Free Choice
v1: Original Tiles & Glass Roof
v2: SmashD's Parking Lot Tile ========================= The Trap: P2P + Wrecking Objective: Reach to finish line in one piece!
This one is quite similar to "Nightmare"...but this time it's P2P.This is a mix of "Nightmare" and "Neighborhood Sniper" Chasers have to wait in certain parts of tracks and attack to escaper when he approaches.
1) 1 Min countdowm 2) NO HUD 3) No Team Attacking
Damage: Medium Weapons: Single Missiles & Minigun Chasers: Wrecker Escaper: Free Choice
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