CrashdayCenter.uCoz.com
Thursday, 20/09/2018, 14:12
| RSS
[ New messages · Members · Forum rules · Search · RSS ]
  • Page 1 of 1
  • 1
Forum moderator: Corrado  
Forum » Crashday » General Discussion » My "unofficial" game modes (No reply needed)
My "unofficial" game modes
SafaDate: Friday, 06/03/2015, 16:49 | Message # 1
Total Noob
Group: Users
Messages: 6
Reputation: 1
Status: Offline
8 Track:  Race + Wrecking
Have fun with the chaos!
Damage: Medium
Weapons: Disabled
=========================================
Air warz:  Wrecking
Objective: Wreck your opponents by ramming them in mid-air!
Damage: (Modified game.dbs)
Weapons:Double Missiles & Guns
Vehicle: Incubator
=========================================
Approach to danger:  Wrecking

Another track that is great for havoc!

Damage:High
Weapons:Double Missiles & Guns
Vehicle: Incubator
=========================================
Cooldown
Objective: Hide in this small map! You have 1 minute to hide.

Basically, this is Hide and Seek.

Rules:
1) Hiders has 1 min to hide
2) Radar is NOT allowed ( Press F2 & F4 )
3) Don't hide in same place with somebody else.
4) Absolutely no trolling
5) Seeker has to find hiders before time runs out.

Damage: Low
Weapons Disabled
Vehicle: Incubator
=========================================
Crashday:  Race + Wrecking
Another track that i  made for race 'n derby

Damage: Medium
Weapons:Disabled
Class: B / C
=========================================
Football:
Objective: Shoot flag to the CP! Requires a modified game.dbs
=========================================
Group stunts:  Wrecking
Objective: Jump with your car and wreck those attackers!

Damage: High
Weapons: Double Missiles & Guns
Vehicle: Incubator
=========================================
MARKED MAN:
My very first event.

MM1:  P2P
Objective: Reach to  the finish before chasers wreck you!

1) 3 Seconds countdown for escaper
2) NO Team Attackinh.
3) Wreck the escaper before he reaches to finish!

Damage: Medium
Weapons: Single Missiles & Guns
Chasers: Incubator
Escaper: Free Choice

=========================================
MM 1.1:  P2P
Same with first version.There's no countdown and weapons this time .

Damage: High
Weapons Disabled
Chasers: Incubator
Escaper: Free Choice

=========================================
MM 2.0  P2P
Objective: Reach to finish before cops wreck you!
This time, cops are using spectrans as police cars and blocking the roads! Almost any map is suitable for this.

1) 3 Seconds countdown for escaper
2) NO Team Attack
3) Block the roads or chase the suspect!

Damage: High
Weapons: Disabled
Cops: Spectran
Suspect: Free Choice
=========================================
MM 2.01  (Free Run)
Almost same as 2.0

Chasers: Spectran
Escaper: C Class
Damage: Low
Weapons: Single Missiles & Guns
Objective: Survive 7 mins to win!
=========================================
MM 3.0  (Lap)
Hatchbacks(Cube RS & Buster & Hunter) are trying to wreck the Wrecker in a 2 Lap Race!

This one is not that great...but i'll still explain this one.

1) No Teammate Attack
2) Wreck the escaper before he completes the race!

Damage: Low
Weapons: Single Missiles & Guns
Chasers: Cube RS / Buster / Hunter
Escaper: Wrecker
=========================================
MM 4.0 (Free run)

Objective: Survive in this map for 5 mins!
Chasers will do anything to wreck your car

1) No Teammate Attacking
2) 5 Mins Time (We use Stunt Show Timer for this
3) NO R
4) NO HUD (CTRL+SHIFT+H)
Damage: Low
Weapons: Single Missiles & Guns
Chasers: Incubator
Escaper: Free Choice
=========================================
Narrow Escape:  P2P

Objective: Escape to finish line by passing narrow roads!
Chasers have to bust the escaper by surrounding him.


Damage: Medium
Weapons Disabled
Vehicle: Incubator
=========================================
Neighborhood Sniper:  P2P + Wrecking
Objective: Reach to finish line in one piece!
Chasers have to camp somewhere in road, bridge, roof, tunnel... and wait for the escaper to come.Guns are a huge factor in this game mode.


1) 1 Minute waiting time for escaper
2) Wait for escaper to approach
3) No attacking before the 1 minute countdown .

Damage: High
Weapons: Double Missiles & Minigun
Escaper: Wrecker
Chaser: Incubator
=========================================
NFS Drag:  P2P
Objective: Reach to finish line without getting totalled!
Inspired by Drags from Underground Series.Requires a special game.dbs


Vehicle: D / B / A Class (No Incubator)

v1:
Straight road with lots of cars

v2:
Straight road which ends with a bridge ramp.Less cars

v3:
Straight road which contains 4 racetrack ramps.Most difficult one...chaos guaranteed
=========================================
Nightmare:  Wrecking
Objective: Survive in this small map for 5 mins while being chased by Wreckers!
Ambience: Hell

1) Wreck the escaper
2) NO HUD

Damage: Medium
Weapons: Single Missiles & Minigun
Chasers: Wrecker
Escaper: Free Choice
=========================================
Roof Derby:   Wrecking
Objective: Wreck your opponents by fighting them in the roof!

1) Do NOT Fall.This will disqualify you
2) NO Recovery

Damage: Medium
Weapons Disabled
Vehicle: Free Choice

v1:
Original Tiles & Glass Roof

v2:
SmashD's Parking Lot Tile
=========================
The Trap:  P2P + Wrecking
Objective: Reach to finish line in one piece!

This one is quite similar to "Nightmare"...but this time it's P2P.This is a mix of "Nightmare" and "Neighborhood Sniper"
Chasers have to wait in certain parts of tracks and attack to escaper when he approaches.


1) 1 Min countdowm
2) NO HUD
3) No Team Attacking

Damage: Medium
Weapons: Single Missiles & Minigun
Chasers: Wrecker
Escaper: Free Choice


Message edited by Safa - Friday, 06/03/2015, 16:51
 
Forum » Crashday » General Discussion » My "unofficial" game modes (No reply needed)
  • Page 1 of 1
  • 1
Search:


CrashdayCenter.uCoz.com