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Forum » Crashday 2 » General Discussion » Your ideas! (Post here all of your ideas for Crashday 2)
Your ideas!
HazewinDogDate: Monday, 06/07/2009, 13:46 | Message # 1
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Heya! here you can post all of your ideas for Crashday 2!

track pieces, textures, cars, functions... anything!

I say: the more the better! just post it, even if you think it might not be possible.

cool


 
HazewinDogDate: Monday, 06/07/2009, 14:15 | Message # 2
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Ok, ill start with my best idea.

The idea is for the Track Editor.

This looks like a simple drawing, and it is. it is supposed to be like the track editor.
The idea is like you can just draw a line (which you for example choose to be a tunnel) and then make the curves exactly like you want it to be.
This way you would be able to make unlimited variations of tracks!

(In the image the black is highway, red is bridge and yellow is normal road)

Though, i dont think we are able to make this possible, haha.


 
CheerazDate: Monday, 06/07/2009, 20:07 | Message # 3
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autoupdater :D

http://www.crashfans.pl
 
DromEdDate: Tuesday, 07/07/2009, 09:44 | Message # 4
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Totaly impossible...or if anyone could get CD source code, I could not understand all, but i can understand a few of codes :) I really would like to edit that track editor...make 99m automatically possible without need QME (this IS actually possible, i need to find witch value in the *exe of CD to lock...) and make tracks size mutch longer...on v2, 2000 is ridiculous...wanna at least 9000 (i did look on the *exe too, but exe dosen't need to be responsable of this, i find no info about this)
 
Seto_KaibaDate: Thursday, 09/07/2009, 11:42 | Message # 5
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Quote (HazewinDog)
The idea is for the Track Editor.

The idea is like you can just draw a line (which you for example choose to be a tunnel) and then make the curves exactly like you want it to be.
This way you would be able to make unlimited variations of tracks!

This is horinzontaly impossible. But this is a good idea.
You can do it verticaly (with terrains) already lol

We'd better cogitate about possible stuff !


 
SpewBoyDate: Sunday, 16/08/2009, 21:02 | Message # 6
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lol haze,u can make it i can help but i cant make it xD,u better sell all tnose mods 4 money,make a crashday 2 xD with a lot of mods and i have friend what can help ya,he is a game maker lol like me xP but he is better so....soo....

[img]http://images.google.cz/imgres?imgurl=http://img166.imageshack.us/img166/457/footerxa0.jpg&imgrefurl=http://www.crashday-game.de/forum/viewtopic.php%3Ft%3D3043&usg=__JNAPPYrGxCoi63AahdRa2VWcF5Q=&h=150&w=800&sz=112&hl=cs&start=8&um=1&tbnid=T-8m32siR35EbM:&tbnh=27&tbnw=143&prev=/images%3Fq%3Dspewboy%2Bpictures%26hl%3Dcs%26lr%3D%26rlz%3D1R2SKPB_enCZ338%26sa%3DX%26um%3D1[/img]

Added (16/08/2009, 21:02)
---------------------------------------------
oups sorry xD,i wanted 2 send this 2 someone lol oups

 
Ben_1701_EDate: Friday, 01/01/2010, 13:13 | Message # 7
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Quote (DromEd)
and make tracks size mutch longer...on v2, 2000 is ridiculous...wanna at least 9000 (i did look on the *exe too, but exe dosen't need to be responsable of this, i find no info about this)

really, don't talk ridiculous shit, as you may remember you have started a thread here at 2008-12-27 13:04:38 and i have to say, if this doesn't proof hes a number 1 faker, who thinks hes master of everything (but in reality who knows nothing but nothing) so come on and let us see som proofs (menus, this thing i have spoken about,...)

Anyway, i will now start with the HUD, as menu has been finished. I guess the def HUD should now be in front of every1's eye, to say it before we start, the postions of the HUD-Elements (Speedometer, Arrow,...) are NOT changeable (as far as i know). maybe i can kinda "cheat" with other tex image's ratio's but i don't think so. The HUD should match to the glass-stile menu of course.

Any Ideas here?

I ll post an image of def HUD, for ya to dl,edit and reupload to have a better idea of what are you talking about if neccasary
here ya all go:

i am looking forward to ideas^^

 
HazewinDogDate: Friday, 01/01/2010, 13:46 | Message # 8
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Ben, cant you do it like this?:

Normal:

Modified:

This shows the size of the image, and the color is where, for example, the hud arrow is in the image. The white is transparent.
Would this way the new image be 'resized' to meet the original image's size, or would this actually change the position?


 
Ben_1701_EDate: Friday, 01/01/2010, 17:36 | Message # 9
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not sure what you mean, if i may increase size of image, but not the texture (arrow) itself, you ask if that rezises the texture or changes the postion?
if so, i also thought that way actually, i guess that would resize the arrow dramatically

EDIT: i have tried it with the arrow, and it fully ruined the mapping, as i assume it is a textured model. I can increase texture quality (size) and of course som nice glass effects here aswell, but the visability is another point. I ll try and edit again afterwards

Message edited by Ben_1701_E - Friday, 01/01/2010, 17:46
 
HazewinDogDate: Saturday, 02/01/2010, 00:29 | Message # 10
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ok.

 
quaquaDate: Tuesday, 09/12/2014, 09:33 | Message # 11
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mine ejector on every car! traps like deathrace 2000! absurd bonus cars (for example a stagecoach with real horses!)



Added (09/12/2014, 09:33)
---------------------------------------------
SafaDate: Monday, 27/10/2014, 23:46 | Message # 1Total NoobGroup: UsersMessages: 6Reputation: 1  ±Reproofs: 0% Status: Offline
8 Track:  Race + Wrecking
Have fun with the chaos!
Damage: Medium
=========================================
Air warz:   Wrecking
Objective: Wreck your opponents by smashing them in the air!
Damage: (Modified game.dbs)
=========================================
Damage:High
Weapons:Double Missiles & Guns
Vehicle: Incubator
=========================================
Approach to danger:  Wrecking
Another track that is great for chaos!

Damage:High
Weapons:Double Missiles & Guns
Vehicle: Incubator
=========================================
Cooldown:
Objective: Hide in this small map! You have 1 minute to hide.

Basically, this is Hide and Seek.

Rules:
1) Hiders has 1 min to hide
2) NO Map ( F2 & F4 )
3) Don't hide in same place with someone
4) Absolutely no trolling
5) Seeker has to find hiders before time runs out.

Damage: Low
Weapons Disabled
Vehicle: Incubator
=========================================
Crashday:  Race + Wrecking
Another track made for race 'n derby

Damage: Medium
Weapons:Disabled
Class: B / C
=========================================
Football:
Objective: Shoot flag to CP! Requires a modified game.dbs
=========================================
Group stunts:  Wrecking
Objective: Jump with your car and wreck these attackers!

Damage: High
Weapons: Double Missiles & Guns
Vehicle: Incubator
=========================================
MARKED MAN:
My very first event.

MM1:  P2P
Objective: Reach to finish before they eliminate you!

1) 3 Seconds countdown for escaper
2) NO Team Attack.
3) Wreck the escaper before he reaches to finish!

Damage: Medium
Weapons: Single Missiles & Guns
Chasers: Incubator
Escaper: Free Choice

=========================================
MM 1.1:  P2P
Same with first version.There's no countdown and weapons this time

Damage: High
Weapons Disabled
Chasers: Incubator
Escaper: Free Choice

=========================================
MM 2.0  P2P
Objective: Reach to finish before cops wreck you!
This time, cops are using spectrans as police cars and blocking the roads! Almost any map is suitable for this.

1) 3 Seconds countdown for escaper
2) NO Team Attack
3) Block the roads or chase the suspect!

Damage: High
Weapons: Disabled
Cops: Spectran
Suspect: Free Choice
=========================================
MM 2.01  (Free Run)
Almost same as 2.0

Chasers: Spectran
Escaper: C Class
Damage: Low
Weapons: Single Missiles & Guns
Objective: Survive 7 mins to win!
=========================================
MM 3.0  (Lap)
Hatchbacks(Cube RS & Buster & Hunter) are trying to wreck the Wrecker in a 2 Lap Race!

This one is not that great...but i'll still explain this one.

1) No Teammate Attack
2) Wreck the escaper before he completes the race!

Damage: Low
Weapons: Single Missiles & Guns
Chasers: Cube RS / Buster / Hunter
Escaper: Wrecker
=========================================
MM 4.0 (Free run)

Objective: Survive in this map for 5 mins!
Chasers will do anything to wreck your car

1) No Teammate Attacking
2) 5 Mins Time (We use Stunt Show Timer for this
3) NO R
4) NO HUD (CTRL+SHIFT+H)
Damage: Low
Weapons: Single Missiles & Guns
Chasers: Incubator
Escaper: Free Choice
=========================================
Narrow Escape:  P2P

Objective: Escape to finish line by passing narrow roads!
Chasers have to bust escaper by surrounding him

Damage: Medium
Weapons Disabled
Vehicle: Incubator
=========================================
Neighborhood Sniper:  P2P + Wrecking
Objective: Reach to finish line in one piece!
Chasers have to camp somehwere in road, bridge, roof... and wait for escaper to come.Guns are huge factor in this game mode.

1) 1 Minute waiting time for escaper
2) Wait for escaper to approach
3) No attacking before the 1 min countdown

Damage: High
Weapons: Double Missiles & Minigun
Escaper: Wrecker
Chaser: Incubator
=========================================
NFS Drag:  P2P
Objective: Reach to finish line without crashing objects!
Inspired by Drags from Underground Series.Requires a special game.dbs

Vehicle: D / B / A Class (No Incubator)

v1:
Straight road with lots of cars

v2:
Straight road which ends with a bridge ramp.Less cars

v3:
Straight road which contains 4 racetrack ramps.Most difficult one...chaos guaranteed
=========================================
Nightmare:  Wrecking
Objective: Survive in this small map for 5 mins while being chased by Wreckers!
Ambience: Hell

1) Wreck the escaper
2) NO HUD

Damage: Medium
Weapons: Single Missiles & Minigun
Chasers: Wrecker
Escaper: Free Choice
=========================================
Roof Derby:   Wrecking
Objective: Wreck your opponents by fighting them in the roof!

1) Do NOT Fall.This will disqualify you
2) NO Recovery

Damage: Medium
Weapons Disabled
Vehicle: Free Choice

v1:
Original Tiles & Glass Roof

v2:
SmashD's Parking Lot Tile
=========================
The Trap:  P2P + Wrecking
Objective: Reach to finish line in one piece!

This one is quite similar to "Nightmare"...but this time it's P2P.This is a mix of "Nightmare" and "Neighborhood Sniper"
Chasers have to wait in certain parts of tracks and attack to escaper when he approaches.

1) 1 Min countdowm
2) NO HUD
3) No Team Attacking

Damage: Medium
Weapons: Single Missiles & Minigun
Chasers: Wrecker
Escaper: Free Choice

 
Forum » Crashday 2 » General Discussion » Your ideas! (Post here all of your ideas for Crashday 2)
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